Serious games for people with mental disorders: State of the art of practices to maintain engagement and accessibility.
Yannick FrancilletteEric BoucherBruno BouchardKévin BouchardSébastien GabouryPublished in: Entertain. Comput. (2021)
Keyphrases
- serious games
- digital games
- game mechanics
- communication skills
- virtual environment
- design principles
- game play
- video games
- game design
- educational games
- computer games
- game engine
- intelligent tutoring
- learning scenarios
- case study
- game development
- social skills
- usability testing
- educational tools
- game based learning
- virtual characters
- mental states
- learning environment
- learning processes
- virtual reality
- computer science education
- real world
- social interaction