Creating human-like non-player game characters using a Memetic Multi-Agent System.
Yaqing HouLiang FengYew-Soon OngPublished in: IJCNN (2016)
Keyphrases
- multi agent systems
- game play
- game theory
- repeated games
- multi player
- two player games
- imperfect information
- agent architecture
- boolean games
- game players
- bdi agents
- video games
- board game
- human players
- game mechanics
- card game
- pure nash equilibria
- game playing
- cooperative
- computer poker
- computer games
- multi agent
- massively multiplayer online role playing games
- game design
- minimax search
- incomplete information
- nash equilibrium
- intelligent agents
- evaluation function
- game theoretic
- autonomous agents
- serious games
- perfect information
- differential evolution
- educational games
- learning processes
- stochastic games
- opponent modeling
- software agents
- monte carlo
- optical character recognition
- playing games
- multiagent systems
- optimal strategy
- human computation
- memetic algorithm
- handwritten characters
- particle swarm optimizer
- search algorithm