Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment.
Erin A. McManusAysu ErdemirStephen W. BaileyJohn J. RieserBobby BodenheimerPublished in: APGV (2011)
Keyphrases
- virtual environment
- endpoints
- minimal paths
- virtual reality
- virtual world
- multi user
- physical environment
- computer graphics
- minimal path
- collision detection
- virtual space
- serious games
- interaction model
- synthetic characters
- moving objects
- virtual characters
- line segments
- role play
- haptic feedback
- motion patterns
- virtual training
- collaborative learning