A Double Blockchain-Based Consumption Model Using a Gamification Social Environment.
Ciro D'ApiceClaudia PipinoCarmine De NicolaChiara MarcianoPublished in: RIIFORUM (2021)
Keyphrases
- computational model
- mathematical model
- probability distribution
- simulation environment
- parameter estimation
- similarity measure
- probabilistic model
- mobile robot
- theoretical analysis
- cost function
- objective function
- process model
- statistical model
- experimental data
- computational models
- prediction model
- learning community
- network model
- high level