Investigating how speech and animation realism influence the perceived personality of virtual characters and agents.
Sean ThomasYlva FerstlRachel McDonnellCathy EnnisPublished in: VR (2022)
Keyphrases
- virtual characters
- emotional state
- personality traits
- virtual environment
- computer graphics
- virtual humans
- crowd simulation
- virtual reality
- embodied conversational agents
- social interaction
- facial expressions
- serious games
- personality types
- social behavior
- agent model
- cognitive architecture
- social influence
- pedagogical agents
- image processing
- autonomous agents
- computational model
- virtual world
- mobile robot
- multi agent