The Two-Sided Game of Googol and Sample-Based Prophet Inequalities.
José R. CorreaAndrés CristiBoris EpsteinJosé A. SotoPublished in: SODA (2020)
Keyphrases
- sufficient conditions
- game theory
- computer games
- game playing
- game theoretic
- nash equilibrium
- small sample
- virtual world
- video games
- sample size
- game play
- reinforcement learning
- serious games
- game design
- educational games
- multi agent
- optimal strategy
- data sets
- nash equilibria
- game tree search
- perfect information
- monte carlo tree search
- cooperative game
- pursuit evasion