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Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters.
Chiara Gorlini
Laurits Dixen
Paolo Burelli
Published in:
CoRR (2023)
Keyphrases
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virtual characters
virtual environment
social interaction
crowd simulation
embodied conversational agents
serious games
pedagogical agents
artificial intelligence
virtual humans
information processing
computer graphics
virtual reality
cognitive architecture