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Creating Animated Behavioural Character Based on Environmental Effects.
Zhigang Wen
Quasim H. Mehdi
Norman E. Gough
Hussam Suliman
Published in:
GAME-ON (2000)
Keyphrases
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search algorithm
real time
environmental factors
data sets
neural network
real world
genetic algorithm
three dimensional
database systems
computer based instruction
scene images