A Point-Based and Image-Based Multi-Pass Rendering Technique for Visualizing Massive 3D Point Clouds in VR Environments.
Sören DischerLeon MasopustSebastian SchulzRico RichterJürgen DöllnerPublished in: J. WSCG (2018)
Keyphrases
- virtual reality
- photorealistic
- image based modeling
- point cloud
- real world
- computer graphics
- implicit surfaces
- high fidelity
- data analysis
- virtual environment
- texture mapping
- ray tracing
- real time
- highly dynamic
- high quality
- data mining
- rendered images
- image generation
- structured light
- image based rendering
- image synthesis
- depth map
- virtual world
- neural network