Growing a cyber-safety culture amongst school learners in South Africa through gaming.
Elmarie KritzingerPublished in: South Afr. Comput. J. (2017)
Keyphrases
- south africa
- digital games
- south african
- secondary school
- e learning
- information technology
- information and communication technologies
- formal education
- higher education
- game based learning
- learning environment
- life long learning
- learning opportunities
- learning activities
- learning experience
- columbia university
- learning resources
- learning styles
- learning materials
- learning process
- learning processes
- computer games
- video games
- educational games
- language learning
- high school
- hong kong
- game play
- learning scenarios
- distance learning
- learning community
- learning outcomes
- mobile learning
- middle school
- virtual environment
- decision support system
- management system
- databases