Exercise-based interaction techniques for a virtual reality car racing game.
Rongkai GuoJohn QuarlesPublished in: VR (2012)
Keyphrases
- virtual reality
- virtual space
- virtual world
- virtual environment
- collaborative virtual environments
- computer graphics
- augmented reality
- computer interface
- photorealistic
- three dimensional
- computer games
- computer animation
- interactive virtual
- video games
- human computer interaction
- multi sensory
- game playing
- virtual humans
- user interaction
- virtual objects
- virtual reality environments
- car racing
- virtual training
- tangible user interface
- virtual reality technology
- real time
- digital museum
- virtual museum
- serious games
- game theory
- digital libraries
- metadata
- e learning