Design, Large-Scale Usage Testing, and Important Metrics for Augmented Reality Gaming Applications.
Roberto PierdiccaEmanuele FrontoniPrimo ZingarettiAdriano ManciniJelena LoncarskiMarina PaolantiPublished in: ACM Trans. Multim. Comput. Commun. Appl. (2019)
Keyphrases
- augmented reality
- tangible interaction
- learning games
- mixed reality
- user interface
- virtual reality
- virtual objects
- real scenes
- real environment
- design process
- human computer interaction
- markerless
- mobile augmented reality
- promising experimental results demonstrate
- live video
- molecular structures
- real time
- interaction design
- video games
- dynamic environments
- high resolution
- three dimensional
- real world