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Towards a serious games design framework for people with intellectual disability or autism spectrum disorder.

Stavros TsikinasStelios Xinogalos
Published in: Educ. Inf. Technol. (2020)
Keyphrases
  • design principles
  • serious games
  • virtual environment
  • design process
  • software architecture
  • decision making
  • case study
  • database systems
  • video games
  • design patterns
  • computer assisted instruction