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Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games.
Vincent Corruble
Charles A. G. Madeira
Geber L. Ramalho
Published in:
GAME-ON (2002)
Keyphrases
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collaborative environment
artificial intelligence
machine learning
case based reasoning
real world
learning algorithm
intelligent systems
complex systems
video games
social networks
data collection
simulation model
nash equilibrium
agent based models