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Automated Generation of Conversational Non Player Characters.
Grant Pickett
Foaad Khosmood
Allan Fowler
Published in:
INT/SBG@AIIDE (2015)
Keyphrases
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multi modal
computer games
data sets
special case
semi automated
real time
neural network
natural language
computer aided
fully automated
search engine
e learning
contextual information
spoken language
contextual knowledge