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Serious game as a tool to intellectual disabilities therapy: Total challenge.

Tiago MartinsVítor H. CarvalhoFilomena O. SoaresM. Fatima Moreira
Published in: SeGAH (2011)
Keyphrases
  • serious games
  • virtual environment
  • video games
  • educational games
  • real world
  • learning algorithm
  • case study
  • database systems
  • end users
  • learning processes
  • game play
  • game engine
  • communication skills