Fourier principles for emotion-based human figure animation.
Munetoshi UnumaKen-ichi AnjyoRyozo TakeuchiPublished in: SIGGRAPH (1995)
Keyphrases
- human figure
- motion capture
- virtual humans
- human body
- human motion
- human computer interaction
- computer graphics
- fourier transform
- multi view
- humanoid robot
- frequency domain
- facial expressions
- emotion recognition
- viewpoint
- image reconstruction
- emotional state
- machine learning
- body parts
- radon transform
- software engineering