IT-Adventures: A Program to Spark IT Interest in High School Students Using Inquiry-Based Learning With Cyber Defense, Game Design, and Robotics.
Julie A. RurschAndy LuseDoug JacobsonPublished in: IEEE Trans. Educ. (2010)
Keyphrases
- game design
- high school students
- cyber defense
- high school
- junior high
- computer games
- video games
- inquiry based learning
- educational games
- information security
- design process
- middle school
- game play
- science teachers
- artificial intelligence
- cyber security
- serious games
- learning environment
- science learning
- attitudes toward
- learning activities