Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes.
Jih-Hsuan LinPublished in: Comput. Hum. Behav. (2013)
Keyphrases
- video games
- multimedia
- learning experience
- multimedia content
- game play
- media content
- authoring tool
- digital media
- e learning
- rich media
- educational games
- media rich
- multimedia data
- game design
- computer games
- commercial games
- game playing
- game development
- cross media
- learning tools
- metadata
- game based learning
- artificial intelligence
- user experience
- user interaction
- network effects
- digital content
- social networks
- serious games