A low-cost infrastructure for tabletop games.
Christopher WolfeJ. David SmithT. C. Nicholas GrahamPublished in: Future Play (2008)
Keyphrases
- low cost
- game players
- hardware and software
- video games
- low power
- game theory
- real time
- nash equilibria
- cost effective
- multi touch
- online game
- general game playing
- digital camera
- game playing
- role playing game
- human computation
- perfect information
- information exchange
- monte carlo tree search
- imperfect information
- game design
- leader follower
- pure nash equilibria
- game development
- collaborative activities
- game theoretic
- game play
- nash equilibrium
- computing environments
- computer games
- data acquisition
- information technology
- digital libraries