Age differences in the control of a precision reach to grasp task within a desktop virtual environment.
Patrick J. GrabowskiAndrea H. MasonPublished in: Int. J. Hum. Comput. Stud. (2014)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- physical environment
- multi user
- computer graphics
- virtual training
- serious games
- virtual characters
- interaction model
- virtual agents
- collision detection
- real environment
- virtual space
- augmented reality
- control strategy
- user interface
- age groups
- computer vision
- social networks