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Prototyping Augmented Traditional Games: Concept, Design and Case Studies.
Tetsuo Yamabe
Takahiro Iwata
Takahiro Shichinohe
Tatsuo Nakajima
Published in:
GPC (2011)
Keyphrases
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case study
design process
design methodology
design decisions
knowledge based systems
rapid prototyping
development process
real time
building blocks
game design
lessons learned
real world
virtual environment
open source
cooperative
design space
data sets