Computer graphics shaders using OpenGL 4.X.
Mike BaileySteve CunninghamPublished in: SIGGRAPH ASIA (Courses) (2010)
Keyphrases
- computer graphics
- computer generated images
- computer vision
- image synthesis
- image processing
- virtual reality
- virtual environment
- computer vision and computer graphics
- complex scenes
- texture mapping
- collision detection
- photorealistic
- real world objects
- image based rendering
- computer animation
- computer aided design
- motion capture
- geometric models
- texture synthesis
- computational geometry
- geometric modeling
- computer generated imagery