A Tangible Learning Application from the 3D Printer for the Practical Teaching of Meat Cutting in Inclusive Vocational Education.
Victoria BatzFabian KühneKristin HasakFrederik PufeMatthias MorfeldMichael A. HerzogPublished in: ICWL (2022)
Keyphrases
- learning process
- learning systems
- learning algorithm
- computer programming
- effective learning
- learning companion
- online learning
- data mining
- blended learning
- higher education
- knowledge acquisition
- virtual learning environments
- cooperative learning
- hybrid learning
- learning sciences
- secondary school
- information systems
- university level
- mathematics education
- distance learning
- learning analytics
- educational technology
- learning environment
- e learning
- pedagogical design