Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games.
Iris SouteMaurits KapteinPanos MarkopoulosPublished in: IDC (2009)
Keyphrases
- game playing
- computer games
- online game
- educational games
- card game
- games played
- imperfect information
- video games
- playing games
- game play
- multi player
- board game
- augmented reality
- game mechanics
- game design
- game players
- perfect information
- children learn
- game theory
- human players
- tic tac toe
- game theoretic
- learning games
- general game playing
- outdoor scenes
- game based learning
- virtual world
- game tree search
- nash equilibria
- minimax search
- outdoor environments
- virtual reality
- virtual environment
- human computation
- opponent modeling
- game development
- young children
- serious games
- two player games
- game description language
- monte carlo tree search
- digital games
- cooperative game
- coalitional games
- parent child
- physical objects
- game programming
- autistic children
- nash equilibrium
- monte carlo
- learning experience
- multi agent systems
- boolean games
- game tree
- extensive form games