Real-Time Crowd Rendering and Interactions on GPU.
Zhang YongBaocai YinDehui KongYang Guang-weiPublished in: CSSE (2) (2008)
Keyphrases
- real time
- graphics hardware
- real time rendering
- computer graphics
- high fidelity
- gpu implementation
- gpu accelerated
- texture mapping
- low cost
- high speed
- volume rendering
- graphics processing units
- image based rendering
- high definition
- image synthesis
- real time systems
- data acquisition
- multi threaded
- ray casting
- crowd sourced
- image generation
- ray tracing
- parallel implementation
- neural network