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"Whose Game Is This Anyway?": Negotiating Corporate Ownership in a Virtual World.
T. L. Taylor
Published in:
CGDC Conf. (2002)
Keyphrases
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virtual world
virtual environment
virtual reality
game based learning
multi user
mixed reality
physical world
case study
knowledge management
social context
virtual humans
software agents
game theory
virtual objects
video games
learning algorithm
computer vision