An in-game reporting tool for pervasive games.
Annika WaernZeynep AhmetDaniel SundströmPublished in: Advances in Computer Entertainment Technology (2009)
Keyphrases
- computer games
- game theory
- video games
- game playing
- game theoretic
- nash equilibrium
- game design
- game play
- educational games
- nash equilibria
- perfect information
- digital games
- game development
- learning games
- imperfect information
- game programming
- serious games
- human computation
- game engine
- winning strategy
- two player games
- monte carlo tree search
- game based learning
- coalitional games
- game players
- opponent modeling
- online game
- table tennis
- cooperative game
- game tree
- game tree search
- minority game
- leader follower
- games played
- extensive form games
- pure nash equilibria
- business intelligence
- data analysis
- evaluation function
- game ai
- repeated games
- stackelberg game
- boolean games
- stochastic games
- multi agent systems
- learning experience
- game mechanics
- computing environments
- general game playing
- idea generation
- human players
- multi player
- adventure game
- mixed strategy
- fictitious play