Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning.
Anthony FaiolaChristine M. NewlonMark S. PfaffOlga V. SmyslovaPublished in: Comput. Hum. Behav. (2013)
Keyphrases
- user behavior
- virtual world
- game based learning
- virtual environment
- multi user
- virtual reality
- user interaction
- game based learning environment
- digital game based learning
- user preferences
- learning processes
- digital games
- user experience
- web usage mining
- virtual communities
- user activity
- learning tools
- machine learning
- video games
- individual user
- learning algorithm