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Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes.
Frédéric Cazals
George Drettakis
Claude Puech
Published in:
Comput. Graph. Forum (1995)
Keyphrases
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complex scenes
ray tracing
photorealistic
computer graphics
image synthesis
image based rendering
computationally intensive
texture mapping
image space
specular reflection
data points
multi view