Gamification in Support of Decision Making in Military Higher Education.
Tomislav IvanjkoDanijela LucicZvonko TrzunPublished in: MIPRO (2024)
Keyphrases
- higher education
- decision making
- online learning
- learning technologies
- mobile learning
- distance learning
- hong kong
- educational contexts
- e learning
- learning in higher education
- learning management systems
- technology enhanced
- tertiary education
- m learning
- blended learning
- open university
- hybrid learning
- corporate training
- online education
- higher education institutions
- networked learning
- computer games
- learning process
- vocational education
- web based teaching