Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder.
Hyojung EomKwanguk (Kenny) KimSungmi LeeYeon-Ju HongJiwoong HeoJae-Jin KimEunJoo KimPublished in: Cyberpsychology Behav. Soc. Netw. (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- tangible user interface
- virtual reality environments
- attention deficit hyperactivity disorder
- computer graphics
- three dimensional
- augmented reality
- computer animation
- visual data mining
- interactive virtual
- virtual world
- social networks
- virtual humans
- virtual museum
- multi agent
- photorealistic
- machine learning
- virtual reality technology
- collaborative virtual environments
- pattern recognition
- information processing
- pose estimation
- computer vision
- data analysis
- social media