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Usability and Workload Evaluation of a Cybersecurity Educational Game Application: A Case Study.

Santiago Criollo-CAndrea Guerrero-AriasDiego Buenaño-FernándezSergio Luján-Mora
Published in: IEEE Access (2024)
Keyphrases
  • educational games
  • user centered
  • user interface design
  • case study
  • conducted an empirical study
  • computer games
  • online game
  • response time
  • learning tools
  • machine learning