Factors influencing teachers' adoption of AR inquiry games to foster skills for Responsible Research and Innovation.
Alexandra OkadaRaquel Pasternak Glitz KowalskiClaudio KirnerPatrícia Lupion TorresPublished in: Interact. Learn. Environ. (2019)
Keyphrases
- factors influencing
- helping students
- middle school students
- technology adoption
- learning environment
- augmented reality
- learning games
- conceptual understanding
- internet technology
- digital games
- critical thinking
- science education
- inquiry skills
- factors affecting
- technology acceptance
- high school students
- scientific inquiry
- game based learning
- high school
- technological innovation
- video games
- middle school
- professional development
- curriculum design
- teaching methods
- information literacy
- lifelong learning
- information technology
- game design
- pilot study
- educational games
- classroom instruction
- grounded theory
- public schools
- educational settings
- perceived usefulness
- science curriculum
- problem based learning
- information systems
- subject matter
- game play
- serious games
- computer games
- elementary students
- e government
- knowledge building
- innovation diffusion
- computer skills
- instructional strategies
- factors that influence
- technology enhanced
- blended learning
- learning activities
- e learning