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3D Mesh Fairing Based on Lighting and Geometric Conditions for Interactive Smooth Rendering.
Seung Man Kim
Kwan-Heng Lee
Published in:
CIS (2004)
Keyphrases
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d mesh
texture mapping
view dependent
computer graphics
d objects
viewpoint
three dimensional
triangular mesh
geometric properties
skeleton extraction
lighting conditions
shape descriptors
image based rendering
d scene
virtual environment
photorealistic