Using a Depth Heuristic for Light Field Volume Rendering.
Seán K. MartinSeán BrutonDavid GanterMichael ManzkePublished in: VISIGRAPP (1: GRAPP) (2019)
Keyphrases
- volume rendering
- light field
- graphics hardware
- scene depth
- image based rendering
- multi view
- super resolution
- image formation
- depth map
- depth information
- texture mapping
- ct data
- high resolution
- video frames
- dynamic programming
- depth images
- d scene
- multiple views
- stereo vision
- depth estimation
- structure from motion
- pose estimation
- semi supervised
- d objects