Diegetic cues for guiding the viewer in cinematic virtual reality.
Sylvia RotheHeinrich HußmannMathias AllaryPublished in: VRST (2017)
Keyphrases
- high speed railway
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- computer animation
- multi sensory
- virtual world
- tangible user interface
- photorealistic
- virtual humans
- virtual training
- virtual space
- interactive virtual
- computer interface
- virtual museum
- computer vision
- digital museum
- data mining