Login / Signup
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibitions.
Yang-Jing Huang
Han Han
Published in:
HCI (16) (2022)
Keyphrases
</>
virtual characters
virtual environment
virtual reality
embodied conversational agents
crowd simulation
social interaction
emotional state
computer graphics
synthetic characters
virtual world
serious games
learning environment
pedagogical agents
virtual humans
cognitive architecture
cognitive model