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Aim, Shoot, Deplete: Playing Video Games Depletes Self-Regulatory Resources.
Mehmet Harma
Timuçin Aktan
Kursat Cagiltay
Published in:
Int. J. Hum. Comput. Interact. (2015)
Keyphrases
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video games
playing games
game playing
computer games
game play
game players
learning experience
game design
educational games
commercial games
serious games
game based learning
learning tools
resource allocation
imperfect information
learning resources
learning algorithm
computer supported collaboration