Activity-centric streaming of virtual environments and games to mobile devices.
Hesam RahimiAli Asghar Nazari ShirehjiniShervin ShirmohammadiPublished in: HAVE (2011)
Keyphrases
- virtual environment
- mobile devices
- serious games
- virtual reality
- virtual world
- multi user
- computer graphics
- mobile games
- physical environment
- mobile learning
- data streams
- context aware
- mobile phone
- video games
- learning processes
- game play
- virtual agents
- collision detection
- real time
- computer games
- virtual learning environments
- role play
- human activities
- virtual characters
- virtual objects
- virtual training
- synthetic characters
- virtual space
- digital games
- online game
- game design
- image processing