A Case Study of User Experience on Hand-Gesture Video Games.
Chao PengJeffrey T. HansbergerVaidyanath Areyur ShanthakumarSarah C. MeachamVictoria R. BlakelyLizhou CaoPublished in: GEM (2018)
Keyphrases
- user experience
- video games
- hand gestures
- hand gesture recognition
- human computer interaction
- gesture recognition
- game play
- learning experience
- user interface
- educational games
- end users
- hand tracking
- game design
- user behavior
- sign language
- video camera
- game playing
- computer games
- user interaction
- serious games
- commercial games
- recognition algorithm
- user engagement
- hand postures
- artificial intelligence
- quest atlantis
- computer supported collaboration
- spatio temporal
- learning environment