On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking.
Luis de MarcosEva GarcíaAntonio García-CabotPublished in: Comput. Educ. (2016)
Keyphrases
- social networking
- informal learning
- serious games
- learning community
- social networks
- social media
- collective intelligence
- learning process
- data collection
- crowd sourcing
- social web
- social learning
- social networking sites
- online social networks
- social bookmarking
- technology enhanced learning
- virtual environment
- digital games
- personal information
- micro blogging
- social communities
- learning analytics
- user behavior
- learning experience
- game play
- educational games
- social software
- online communities
- computer games
- social interaction
- mobile learning
- social activities
- data streams