Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device.
Luca MicelliDavid AcostaAlvaro Uribe-QuevedoFabrizio LambertiBill KapralosPublished in: IISA (2018)
Keyphrases
- user interaction
- augmented reality
- virtual reality
- wearable devices
- input device
- user interface
- force feedback
- user behavior
- user feedback
- user studies
- medical images
- virtual environment
- physical activity
- user input
- human computer interaction
- domain specific
- magnetic resonance
- image registration
- user experience
- cellular phone
- virtual world
- web users
- mr images
- usage data
- interactive segmentation
- three dimensional
- image data
- activity recognition
- computer graphics
- online video
- gesture recognition
- shape prior
- website