Predicting the use of smartphone-based Augmented Reality (AR): Does telepresence really help?
Hyeoncheol KimMartin Yongho HyunPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- augmented reality
- virtual reality
- multi user
- virtual objects
- virtual environment
- mobile augmented reality
- mixed reality
- human computer interaction
- head mounted display
- mobile devices
- markerless
- promising experimental results demonstrate
- mobile applications
- computer animation
- real scenes
- virtual world
- user interface
- head mounted
- artificial intelligence
- field of view
- fiducial markers
- computer graphics
- learning games
- live video
- camera tracking
- three dimensional
- real time