Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness.
Kevin KobanJonathan BiehlJulian BornemeierPeter OhlerPublished in: Behav. Inf. Technol. (2022)
Keyphrases
- social interaction
- mutual understanding
- computer games
- social networks
- learning processes
- social behavior
- social media
- educational games
- multimedia
- social learning
- video games
- virtual environment
- video content
- online learning communities
- game based learning
- information technology
- social systems
- social norms
- video streams
- project management
- statistically significant
- video sequences
- human agent
- social skills
- competence development