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GPU ray-traced collision detection for cloth simulation.

François LehericeyValérie GourantonBruno Arnaldi
Published in: VRST (2015)
Keyphrases
  • collision detection
  • computer graphics
  • virtual environment
  • rigid body
  • deformable objects
  • image processing
  • graphics hardware
  • real time
  • active learning
  • bounding box