Video Games and Accessibility: New Perspectives on Inclusive Teaching.
Eugenia TregliaAngela MagnaniniGianni CaionePublished in: Int. J. Digit. Lit. Digit. Competence (2019)
Keyphrases
- video games
- secondary education
- helping students
- learning experience
- higher education
- game play
- role playing game
- educational games
- e learning
- learning games
- learning technologies
- learning environment
- game based learning
- distance learning
- game playing
- learning process
- computer games
- computer programming
- commercial games
- teaching methods
- digital games
- cooperative learning
- learning tools
- learning platform
- game development
- game design
- high school
- computer supported collaboration
- learning styles