Isotropic Gaussian Splatting for Real-Time Radiance Field Rendering.
Yuanhao GongLantao YuGuanghui YuePublished in: CoRR (2024)
Keyphrases
- real time
- graphics hardware
- volume rendering
- image based rendering
- real time rendering
- high fidelity
- global illumination
- control system
- low cost
- d scene
- light field
- volume visualization
- maximum likelihood
- processing speed
- frame buffer
- general purpose
- ray tracing
- gaussian noise
- high speed
- image rendering
- image sequences