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Pencil rendering on 3D meshes using convolution.
Yunmi Kwon
Heekyung Yang
Kyungha Min
Published in:
Comput. Graph. (2012)
Keyphrases
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d mesh
texture mapping
view dependent
d objects
three dimensional
skeleton extraction
shape descriptors
real time
high quality
image processing
computer graphics
geometric properties
d scene
high fidelity
convolution kernel
image based rendering
image synthesis
machine learning