A meta-analysis of virtual reality training programs.
Matt C. HowardMelissa B. GutworthRick R. JacobsPublished in: Comput. Hum. Behav. (2021)
Keyphrases
- virtual reality
- meta analysis
- virtual training
- virtual environment
- three dimensional
- virtual humans
- computer animation
- photorealistic
- computer graphics
- augmented reality
- microarray data
- visual data mining
- interactive virtual
- virtual world
- virtual reality technology
- virtual museum
- supervised learning
- force feedback
- multi sensory
- tangible user interface
- gene expression profiles
- collaborative virtual environments
- virtual laboratory
- machine learning
- multimedia
- virtual space
- image quality
- training set